Archived Project · 2009–2020

GlobalEd 2
Expanding the Curricular Space

A technology-mediated, multiplayer simulation that connected middle-school social studies classrooms nationwide at the negotiating table — building science literacy, persuasive writing, and global perspective along the way.

This project is no longer active. The GlobalEd 2 simulation is not available for classroom play — it depended on a multiplayer game server that is no longer maintained. This site exists as a record of the research, design, and findings from over a decade of work. For single-classroom play, GlobalEd CE (Community Edition)View on Amazon ↗ was later developed to run simulations within a single class.

0
Middle grade students reached
0
Years of active research
0
Partner universities
0
Papers, presentations & publications
Over a decade of research on educational simulations

A simulation simultaneously teaching social studies, science, and argumentation skills

GlobalEd 2 combined a purpose-built web platform with a rigorously studied curriculum, run in 7th and 8th grade social studies classrooms across the country.

🌐

Problem-Based Simulation

Classrooms across the country played together in a live, multiplayer simulation — representing countries and negotiating real-world issues like water scarcity, climate change, and alternative energy, building scientific argumentation skills as they made their case for a resolution.

🧪

Science + Social Studies

In a simulated international negotiation with other classroom-countries, students had to master the geography, politics, and economics of their country — and the underlying science of the issue — to negotiate effectively.

📈

Research-Backed

Over a decade of IES-funded studies measured gains in writing, science knowledge, and interest in STEM, including for historically underserved student groups.

🎓

Two-University Collaboration

Built and studied jointly by teams at the University of Illinois Chicago and the University of Connecticut, alongside dozens of graduate and undergraduate researchers.

Timeline

A decade of design, play, and study

2008–2012

Initial development under the "Expanding the Science and Literacy Curricular Space" IES grant.

2013–2017

Efficacy & replication study scales the simulation to more classrooms nationwide.

2017–2020

Curriculum refinement, teacher professional development tools, and final research studies.

2020

Project concludes; the simulation's multiplayer server is retired.

Curious how it actually worked?

Read about the simulation's three-phase structure, the research team behind it, and the full publication record.