About the Program

A global negotiation, run from the classroom

GlobalEd 2 is a multiplayer, problem-based learning (PBL) simulation that connected classrooms across the country and used the multidisciplinary nature of social studies as an expanded space to teach science literacy and argumentation skills, while strengthening the core goals of the social studies classroom itself.

Status: Archived. GlobalEd 2 is no longer active and the simulation cannot be played in classrooms today — it required a multiplayer game server that is no longer maintained. For single-classroom play, GlobalEd CE (Community Edition)View on Amazon ↗ was later developed to run simulations within a single class.

The Simulation

What GlobalEd 2 was

Implemented in 7th and 8th grade social studies classrooms and facilitated by the classroom teacher, GlobalEd 2 was designed to cultivate a scientifically literate citizenry by grounding science education in meaningful socio-scientific contexts related to the world students live in. Each simulation season connected approximately 12–16 classrooms nationwide in a live, multiplayer online simulation, with each classroom assigned to represent the interests of a specific country focused on an issue of global importance — such as water scarcity, climate change, or alternative energy.

From a decision-making standpoint, the goal for each country was to reach an agreement with at least one other country. Doing that well required students to understand core social studies concepts — geography, culture, political systems, economics — while also grasping the underlying science of the issue, and communicating it persuasively across classrooms using an argument-based writing model.

How It Worked

Three phases, one semester

Phase 1

Research

Classrooms studied their assigned country and the global issue at stake, building the geographic, political, economic, and scientific background needed to negotiate credibly.

Phase 2

Online Interaction

Students negotiated in real time with other classroom-countries across the country through the GlobalEd 2 multiplayer platform, exchanging argument-based written proposals in pursuit of an agreement.

Phase 3

Debriefing

Classrooms reflected on outcomes, strategies, and what they learned — reinforcing the content and skills built across the 14-week simulation.

Placeholder screenshot of the GlobalEd 2 simulation dashboard Placeholder illustration of the country negotiation view
Research-Based Curriculum

Proven benefits, measured over a decade

GlobalEd 2 was used with over 6,000 middle grade students and their social studies teachers. Studies repeatedly showed significant pre-to-post gains — and the positive changes held across diverse student groups, including African-American, Hispanic, and female students, helping close achievement gaps in traditionally underserved populations.

  • Increased interest in science-related education, careers, and global issues
  • Stronger persuasive and argumentative writing skills
  • Deeper science topic knowledge tied to real-world issues
  • Greater quantity and depth of science topics discussed by students
  • Larger achievement gains for students in urban and under-resourced schools
  • Reduced achievement gaps across gender, racial, ethnic, and urban/suburban groups
  • Increases in self-efficacy and confidence tackling STEM and social studies content
  • Robust online professional development tools that helped teachers implement the curriculum
Placeholder photo of students playing GlobalEd 2 in a classroom

Built on two decades of simulation research

GlobalEd 2 drew on prior generations of educational simulation research and refinement, repeatedly demonstrating benefits for socio-scientific literacy, written argumentation, inquiry skills, and social studies and scientific content knowledge — plus gains in student self-efficacy and interest in STEM-related careers.

Funding. GlobalEd 2 was funded by the U.S. Department of Education's Institute of Education Sciences (IES), under grants #R305A130195, #R305A080622, and #R305A170558.